Andreas Fender

I am a researcher in Human-computer interaction (HCI) at University of Stuttgart. I was previously a PostDoc at ETH Zurich (Switzerland) and University of Sussex (England). During my PhD at Aarhus University (Denmark), I was a research intern at Microsoft Research (USA). My main research interests are Augmented and Virtual Reality (AR/VR) as well as camera networks. In my more recent research, I investigate new input methods for artistic expression in Mixed Reality and on the go.
At VISUS (University of Stuttgart), we are currently hiring PhD students and PostDocs to work on topics within Mixed Reality, collaboration, and input devices. Feel free to reach out to me and Dieter Schmalstieg.

Recent UIST 2024 publication

I presented OptiBasePen recently at UIST 2024 in Pittsburgh. More information and the paper PDF can be found in Publications:OptiBasePen.

Recent TVCG / IEEE VR 2024 publication

I presented our work "Comparing Synchronous and Asynchronous Task Delivery in Mixed Reality Environments" at IEEE VR 2024. More information and the paper PDF can be found in Publications.

Previous UIST publication: PressurePick (UIST '23)

PressurePick measures the pressure that a guitarist applies to the guitar pick while practicing songs. Afterwards, our front end displays the estimated muscle tension for each part of the song encouraging learners to relax their muscles while practicing. More information and the paper PDF can be found in Publications:PressurePick

Most recent CHI publication: InfinitePaint (CHI '23)

InfinitePaint is a Virtual Reality painting application that uses real paper and wet brushes. More information and the paper PDF can be found in Publications:InfinitePaint

Previous UIST publication: DeltaPen (UIST '22)

DeltaPen can be used on practically any surface without requiring a specialized tablet surface (i.e., no drawing tablet or capacitive touch surface needed). The pen tracks its own movement and rotation without external sensing. More information and the paper PDF can be found in Publications:DeltaPen.

Previous CHI publication: Causality-preserving Asynchronous Reality (CHI '22)

A novel approach for altering the time dimension for immersed users. More information and the paper PDF can be found in Publications:AsynchronousReality.